


I was using this mouse when I recorded the video. I tried a second mouse and the lag was better, but still there. I just tried doing the same thing using only the trackpad and the lag went away. I was using a mouse in the video that I posted. And i'm very curious of their input on this one the lag is clearly shown in your video i am curious if you are using a peripheral mouse/spacemouse rather than the touchpad *believe it or not this works is strange as many of us here us our macs as either primary support or work computers, and name a few. I've asked them to take a look on this post. There is a dedicated graphics team that has recently expanded a little and are getting a lot done, so there is hope for more improvements going forward. Graphics issues defy all of these factors. In order to fix any bug we need a few ingredients: a repeatable case, the right hardware, and the time to do it all. The other factor at play here is repeatable bugs. We get live updates for development builds up to 3 times a day too.
#NVIDIA DRIVER FOR MAC MOJAVE 10.14.3 INSTALL#
I think one thing that is very different for people who work in Fusion development is that we tend to do things like restart our computers*, we don't have chrome open with dozens of persistent tabs, we don't install a lot of extra apps that are constantly running, and probably many other computing habits that vary from typical user machines.
#NVIDIA DRIVER FOR MAC MOJAVE 10.14.3 FULL#
This included full demos of modeling workflows. Obviously when there are several thousand components on screen, some sluggishness was seen, but nothing that would stop or slow any workflows. Recently, for a large model performance class I had over 1 GB of model data loaded and the machine performed well. I do all classes with this, at AU and Fusion Academy. I don't have much to add except that I use a 13" MBP with intel graphics. Is there anything I can do to get things working smoothly again?įusion 360 Graphics Diagnostics macOS Mojave: The graphics lag I am seeing running macOS has never been an issue until the June Fusion 360 update.Īutodesk, I was told that the graphics team tweaked OpenGL in the June update. I know OpenGL and DirectX aren't an apples to apples comparison, but just wanted to show the difference in performance on the same hardware, macOS vs Windows. I've made a comparison video showing the graphics in macOS Mojave vs. This computer also is partitioned to run Windows 10 using Bootcamp. The more zoomed on a part I am, the worse the graphics lag. I'll post the specs for the MacBook Pro below. After the June update, graphics performance on my MacBook Pro running MacOS Mojave has become terrible.
